Craps is based on math, probabilities, statistics and the “long run.” In the long run are phenomena known as streaks or trends, whereby the long run is interrupted to the delight or chagrin of players – random results become less random for short runs of play, eg, longer absenses of the 7 for the Passline players.
These streaks and trends are called either a Cold , Hot, or a Choppy table.
The player needs to know how to play each condition or face mounting losses.
Overall and in the long run, casinos themselves, have designed the modern game of craps to favor the casinos. They pay the random lucky players and stay in business by letting the design keep them in business. The casinos are favored by only a slight 1-2% IF the player knows which bets to avoid that can raise that negative edge to as much as 16%.
The average player, including even the experienced players, don't know the entire game, all of the available bets, when to use them, can and will lose despite the occasional win.
The two ways most people learn to play craps:
-playing whether with or without prior knowledge, ie, school of hard knocks
-finding out before the leap
N. Nistri's instructions fall into the latter category:
“CRAPS – Everything you Need to Know
Learn to Play...Learn to Win”
It's not a book.
It's a 180 page, 13 chapter, 3-ring program (of text, charts, graphs, craps-math, homework, pictures - and a final exam) of instruction in the do's and dont's of the what, the why, and for the how-to of playing and winning.
It was written to teach a class , which is what he did for several years at his local community college.
The class always filled promptly. I sat in for one of the classes.
He has been playing craps and other casino games for decades, craps continuing to be his go-to game of choice and pure fun.
He writes based on his experiences and points out the major problem areas for the beginning player to avoid.
With the what, why and the “how-to”, of beginning play fully covered, the chapters 8,9,and 10 present the more advanced craps play, for the evolving player.
I keep his folder handy for quick referencing.