Playing cards and dice are two of the most recognized items that can be used in magic. Everyone knows the properties of both dice and cards as they are universally used in all types games. On this DVD, Colombini has collected some of the best routines that logically combine both regular cards and regular dice to form entertaining magic. Additionally the routines selected are exceptionally easy to learn and most of them will fool you. Routines performed and explained:
The Dark Side (Aldo Colombini): Six cards are placed on the table in a row. A random roll of a die selects one of the cards. The selected card matches your prediction. Dickie Dai Die 2 (Paul Gordon): Two selected cards are lost in the deck and six cards are dealt on the table. A die is rolled to select one of the six cards. The freely arrived at card is used to find the first selection as the second selection is found by an elimination process.
Die Spell (Aldo Colombini): Four cards are displayed and one is selected using a roll of a die. Upon turning over the cards it is seen that the selection had been previously predicted. The Odds Against (Karl Fulves): Two packets of cards are placed on the table and two dice are used to determine how many cards are moved in the packets and which pairs of cards are placed aside. As a finale all five pairs of cards have found their mates. Die-Ceptive, Do-Plicity (Stewart James): A prediction envelope is placed in full view while four dice are rolled. The total of all the dice are used to deal two packets of cards. The top two cards of the packets give a value while the top card of the deck signifies a suit. The arrived at card is found missing from the deck and in the prediction envelope. Coincidice (Doug Conn): Three spectators roll dice to select different cards. When the cards are revealed they turn out to have the same value as the dice they rolled. Cards & Dice (Bill Miesel): The Ace through four are placed on the table with a die on top of each with the corresponding number showing. The Dice are mixed but when the cards are turned over they are shown to have followed the order of the dice. The sequence is repeated but accidentally the dice all show a one on top – no problem – all the cards now aces.
Royal Dice (Aldo Colombini): A card is lost in the deck while a spectator rolls four dice. The numbers of the dice are used to find the selection and the four aces.
Die-Cast (Aldo Colombini): A spectator rolls a pair of dice and hides one of them. He uses the hidden die to look at a card in the deck. The deck is cut and using the total of the tabled dice the selected card is found. As a kicker ending the spectator cuts to the two cards that match his original roll of the dice.
Six Dice Mystery (Peter Duffie): Two of six dice are selected while you make a prediction. The remaining dice are used to generate a number that is used to count down a packet of cards. The two numbers on the selected dice are now used to find a card that matches your prediction. Dating Game (Stewart James): Three cards are placed on the table and a die is rolled to find three random cards. The three random cards match the predictions. As a kicker ending the three cards also give the spectator's birth date. Prediction (Richard Vollmer): A prediction is placed on the table and two dice are rolled. The total of the two dice is used to find a card that matches the prediction in value and color. As a kicker ending the two top cards of the divided deck are shown to be the mates of the first two cards.
Split Second (Stewart James): A set of half-cards are shown. Spectators roll three dice and remember the cards at that number in the packet. When the spectators remove the cards they picked they are both halves of the same card. 2006. Running time: Approx. 75 min.
Special DVD Features:
Instant access to performances and explanation, Product Previews and DVD Trailers.
Dolby Digital sound
Encoded for worldwide viewing.< p>